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I was hopeful when I saw FST mentioned here, but after looking at it, I get the feel that Herege's hand is not in it.
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I've squirreled away a copy of the download on CD along with a copy of the purchase e-mail with the unlock code, which still works - I installed it on a new PC earlier in the year. I speak of it in the past tense but I still have FS9 and FSN loaded, though admittedly don't use it much any more. The map was on the rudimentary side but very fast - in fact, everything it did was very fast. Occasionally it would say that there were too many entries to display following entry of a search term, but the desired one was always right there at the top of the list. Navaid lookups were a piece of cake and I still use it for that sometimes.
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It allowed VORs, DMEs, NDBs, airports, and intersections to be set as waypoints as well as easily defined user waypoints.
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It could create, load, save and edit FS9 flight plans and did that with ease - in my use of it, that was the centerpiece function. As I recall there was one unfinished thing that had some promise, incorporating SIDs and STARs into flight plans. There were no frills, it just did three things really well - flight planning, a moving map disply and an autopilot function for AC that didn't have one. I considered FSN to be one of the few examples of that programmers touchstone - elegant. I never used the older version mentioned nor do I fly in multiplayer. This was all mentioned already and my intention is not to put down something that I'm not sure of, just need some more information on why I would need this program. It looks cool, nice map and such, but what is it that I do not see here? I agree that the name was a poor choice but wouldn't want to hold that against them. Not sure what "Autopilot frontend" means or "Automatically flies flight planned routes and holdings." Isn't that what my AP already does. Except for being able to readily move about the sandbox while still in freeflight, a few extra clicks and FSX does the same thing. I can understand why folks would want it and is convenient looking to have in a small window(Integrated Module) while flying but without an included flight planner, from what I see on their site, it is useless to me for that price. I only use a moving map(PlanG) once in a while and rely on my flight plan(PlanG) and navaids to fly. It actually looks like something that used to be freeware at some point. This ensures that all scenery files can be read, and increases the speed of database creation.I looked this over and can't see a reason to spend that much money on it. While FSNavDBC is running, Flt.Sim must not be active. Changes and additions are recognised by FSNavDBC by the names and paths of scenery (.BGL) files, the size of the scenery files and the date and time of their creation.
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When you install additional scenery or make changes in existing scenery, this will go much faster, as only the actual changes have to be made. Creating the scenery database for the first time will take several minutes. With FSNavDBC.exe for FS2000/FS2002/FS2004 you can also bring new scenery into the Flight Simul ator, or change parameters of scenery already present. After each addition to or modification of the Flt.Sim scenery files the FSNavDBC program must be re-run to add or modify data in the database. The external program FSNavDBC.exe reads these data from the Flt.Sim scenery files and copies it into a separate database. FSNavigator uses all information about Runways, VOR's, NDB's, etc.